Chained bikes, set free.

codexlagman_037p.jpgI’ve always wondered why bikes get abandoned. My bike is very personal to me. Did their caregivers die, did they forget, or did they just become enamored with a shiny new distraction?

CBC Radio 3’s “Left Behind: When the Wheels Stop Turning” photo montage likens it to heartbreak.

But earlier this month in Toronto, a bunch of urban guerillas called the the City Beautification Ensemble took to the streets to give these abandoned wheels one last chance at glory. They are the Pedals and Paint, and these are their loving creations.

Just 3 million of my closest associates

Jordan Weisman, cofounder of 4orty-2wo, as interviewed in the East Bay Express’s
The Buzzmakers

“Our theory was if we posed the question in the right way, and inspired a group of people — a small group initially — to try to find the answers, they would organically start to enlist a larger and larger group. As that group grew, it would come to quickly represent every knowledge base, and every skill base you could imagine, plus a virtually unlimited amount of time, energy, and resources.”
“And we were right, but by an order of magnitude we were off…Damn, there is nothing they can’t solve; there is nothing they can’t solve instantly.”

Weisman is talking about the participants in their massive alternate reality roleplaying games/viral marketing campaigns. 4orty-2wo’s creations: the AI project and ILoveBees.com. But in my mind, he could have been talking about Wikipedia. Or discussion forums. Or open source software.

The designers, in fact, concluded they were no longer building games for individuals, but for a “hive mind” composed of millions of walking, talking neurotransmitters. Rather than diffusing across nerve synapses, these transmitters processed information via cell phones, chat rooms, and Web forums.

The Internet continues to shape and reshape global communications…

And don’t ask her “how much is this with tax”

Running a video store is a particularily heinous form of hell, as Silverlotus can attest to when she worked at EB Games. Even though it was a corporate chain store, profit margins were still razor thin. They made the managers pimp these $40 contraptions called Disc Doctors that supposedly removed scratches off compact discs.

So I can sympathize when I read Eric Grissom’s Untold Stories of the Indie Game Store:

If you wanted to order four PS2s you would have to buy eight copies of Killzone and a half a pound of Celebrity Deathmatch. The same was true for Xbox. Things got even worse by the time the PSP hit. The MSRP for the PSP is $249.99. Your price? $280 plus $150 worth of those same PS2 games they couldn

Critical Thinking: Did the man really bite the dog?

“If you really want to be a critical reader,” Paul Graham writes in The Submarine, “It turns out you have to step back one step further, and ask not just whether the author is telling the truth, but _why he’s writing about this subject at all_.”

Why? Because the news isn’t immune from fallacy or deception. For example, a good chunk of non-topical news (especially those describing buying trends) are not spontaneously generated by seasoned, pavement-pounding journalists, but are canned press releases generated by PR firms and fed to apathetic reporters to regurgitate:

If anyone is dishonest, it’s the reporters. The main reason PR firms exist is that reporters are lazy. Or, to put it more nicely, overworked. Really they ought to be out there digging up stories for themselves. But it’s so tempting to sit in their offices and let PR firms bring the stories to them. After all, they know good PR firms won’t lie to them.

A good flatterer doesn’t lie, but tells his victim selective truths (what a nice color your eyes are). Good PR firms use the same strategy: they give reporters stories that are true, but whose truth favors their clients.

It is also important to always check your sources, even when it comes to topical news items, as George Monbiot as found out in Junk science. After David Bellamy, a typically reputable botanist, cites an arcane statistic stating global warming is codswallop, Monbiot decides to uncover the source of the figure.

It is a fun journey, where we discover that the statistic is a forgery passed off from a quack scientist to a convicted felon, which was then published by a conspiracy loving ex-architect on his website, which in turn was cited by Bellamy, who then threw in a typo to spice up the figures even further. Nicholas Wolverson calls this “a recurring theme of those using ‘science’ to justify the continued existence of their convenient world-views”:

It is hard to convey just how selective you have to be to dismiss the evidence for climate change. You must climb over a mountain of evidence to pick up a crumb: a crumb which then disintegrates in the palm of your hand. You must ignore an entire canon of science, the statements of the world’s most eminent scientific institutions, and thousands of papers published in the foremost scientific journals.

It appears even the scientists themselves need to remember to keep thinking critically. Bellamy has since retracted his statements, but not before two conservation organizations gave him the heave-ho.

Mutual funds

I have a tendency to exhaustively research anything I’m planning to buy – even theatrical movies.

My mom had created a mutual fund for me when I was a child, and recently it has come into my head that if I applied the same maniacal precision into investing that I do in picking computer parts, I can’t lose. So I’ve recently got into the game, and I must say, mutual funds are the most difficult purchases I have ever had to decide on.

For starters, there are over 5,000 mutual funds available to the Canadian investor. Plus, one’s portfolio (aka _asset allocation_) must be personally tailored because it depends on his/her current financial status, comfort level and future goals. Information on each fund (called a _prospectus_) can be vague and incomplete. And besides, all the info is historical data – yesterday’s star can easily be tomorrow’s dog.

Add rabid sales people and scammers to the mix and it’s no wonder the markets are so damn confusing.

Some tips I have learned, if you want to sign up with a discount brokerage and start making some money:

# Understand mutual funds are like the moonshot – you’re looking at cashing these babies in 3-5 years from now, or even decades from now.
# Diversify when building a portfolio. Stick some bonds, some equity, and some foreign equity in there. Adjust the percentage of each to taste.
# You gotta be tough. Don’t bail at the first dip in prices. Chances are, if you’re patient, things will come back up.
# Go for no-load funds, because they charge no commission. They are just as good if not better as the front-load/back-load/low-load stuff.
# Don’t just wait around for the lowest price of your chosen fund before buying it. You’ll be waiting forever. Just hold your breath and jump in. Buy in small increments over time – this process, called _dollar-cost averaging_, will even out the bumps and dips for you.

My Japanese Studies course got me a woman

When Apple and Pixar CEO Steve Jobs dropped out of college, he still snuck into some classes for kicks. One of them, Calligraphy, impressed him so much that he later used this serenditipious knowledge when developing the typeface rendering on the Macintosh.

Implausible? That’s what Jobs told the graduating class of 2005 at Stanford.

More from the Stanford Report.

Games that break new ground

In the D drive: FlatOut. It’s a racing game made by Finns and published by Brits. It’s sort of like _Burnout_ flatout_ouch.jpg meets Big Red Racing, where instead of driving exotic supercars, you run rally races with rustbuckets. And the crashing is utterly exquisite: if _Burnout 3_ is Hooked on Phonics, FlatOut is Hooked on Phonics: The Miniseries.

In particularily nasty head-on collisions, your driver is actually thrown out of the windshield! (They even have sick little stunt games to play the yuks up – like the one where you use your poor battered body to knock over ten pins in a oversized bowling alley.)

My only peeve is that the game becomes exponentially harder as you progress. A analog stick for the throttle control is pretty much mandatory to beat the Silver stage.

In Silverlotus’s D drive: Guild Wars. A MMORPG with a twist, made by ex-Blizzard luminaries and published by Koreans. I bought it for her on Saturday afternoon, and she’s already logged 10 hours. She’s happy that the game does away with a lot of the grinding and annoyances she experienced playing Asheron’s Call. For example, she doesn’t have to wander around miles and miles in the underbrush looking for quests or towns; you can instantly transport yourself to any town, and all quest-giving NPCs reside in these towns.

And because all the wilderness is instanced for just you and your motley crew, you will never journey to battle the Death Panda That Can Only Be Slain by the Chosen One, only to find a dozen people already there waiting for the Panda to respawn. Even the PvP people get their own private battlegrounds to fight each other.

You don’t have to worry about people stealing your items or looting your body, because items are reserved for pickup by you only, and you keep everything when you die. And if you don’t feel like assembling a team together, you can recruit NPCs as henchmen.

In the bag

This weekend, Silverlotus told me, “My purse is too small!”

I looked at the bag. It didn’t seem to have shrunk in size. But no, she insisted, she now had more stuff to carry. Just the essential stuff, mind you, like the cellphone, iPod Shuffle, Handspring, a notepad, and the usual toiletries.

Personally, I think this is my queue to stop buying her gizmos. She had experienced a moment of fashion twin zen the other day when she met a lady with the same handbag, only bigger; Silverlotus wished hers was just as massive, and the lady wished she could have purchased the more compact size.

All of this has made me notice something. As women get older, they accumulate more stuff, and their girl-sacks slowly get larger and larger, which is why you see octegenarians hauling tote bags around. I suspect that, in the future when healthcare and biotech has elongated the average human lifespan to 200 years, we’ll see bicentennials lugging purses the size of 5 gallon drums on their cybernetic forearms.

When you’re voted most innovative university

My old alma mater, McMaster University’s Faculty of Engineering, has launched their own podcast service called Radio Fireball.

In the new school year, they’ll be introducing a new engineering degree called Software Engineering and Game Design. Dunno how it will stack up against specialist schools like Digipen or Sheridan’s computer graphics programs, but it sounds pretty neat. It complements McMaster’s four existing engineering super-degrees: Engineering and Management, Engineering and Society, Chemical Engineering and Bioengineering, and Electrical Engineering and Biomedical Engineering.

McMaster is a small school without the celebrity status of UofT or Waterloo, but they can still run with the big boys.